Logistica

Logistica

A village under glass

A deck-builder. Cards cost people. Every tile you clear brings a bigger raid.

Build. Defend. Journey on.

Grow a medieval village inside a glass case. Shape your deck, hold off raiders, and take your ox cart across an island that changes with every campaign.

Cards cost people

Send villagers to build and work; they return next turn. Buildings leave your deck when placed and supply new cards while they stand.

Growth brings danger

Place farms, mills and walls where neighbours matter. Every tile you clear strengthens the next raid. Muster your villagers or risk your stores and buildings.

Take the road

Rise through three ages and fight in the open. Win a case, then drive to the next. Discover new biomes and relics that change the rules; lose and start afresh.

A medieval village at its third age inside the glass case
Build your village under glass.
Raiders arriving at the village wall
Hold the walls against growing raids.
The island road, the ox cart and the next stops
Choose your next stop on a fresh island.
The yard beside the hall: heaps of food, wood and stone, workers and a mounted guard
The Town Centre and the street around it, close up
A building card raised over its tile
The lantern's threat tally swung out from the case
Three relic jars on the road, one to take
A desert place with a different board outline
An offer held off the market shelf

Watch

Both towns, everyone out
Butchery: optional gore setting

The war band

Every fight is resolved on the board: spears, horse, bows, rams, engines and elephants, each with their own way of dying.

Swords meet in the open
Riders against a spear line
War elephants into archers
A volley goes up
A ram at the line
Engines against foot
Armour and riders, both bands out
Riders at eye level